My second realtime hair card and first project in unreal engine.
Been working on this one on and off but I wanna call this done. :D
This was a super fun project and a big learning curve for me, diving into Unreal Engine.
Everything directly captured inside UE 4.26.
Little breakdown of what I used:
Hair Cards were created and placed inside 3dsMax.
Textures were created using Coiffure inside Maya.
Head sculpted in Zbrush from a scan, but was changed a lot to align with the inspiration.
Textures painted inside Substance Painter.
Eyebrows, Peachfuzz and the Sweater Fuzz were created using Xgen inside Maya.
Sweater was fully created inside Marvelous Designer.
If you read until here: Thank you so much for checking out my content, hope you like it! If you have any questions, feel free to ask. :)
I'm really greatful for all the feedback along the way, you all rock.
Patrick van Rooijen
Bastien Ramisse
Debora Depenbrock
Roderick van der Steen
Georgian Avasilcutei
Satoshi Arakawa